![]() ![]() ![]() I didn’t run into as many bugs as some reviewers or fans who bought the game on day one of release, but shipping a product this broken two years after the previous product was just as broken is inexcusable. Once you get past some of the unfortunate bugs, Shades of Darkness is actually an extremely fun game that harkens back to the fantastic days of Heroes of Might & Magic. For those who’ve never played a game in this franchise, Might & Magic Heroes VI: Shades of Darkness is a turned based strategy game that takes resource management and overworld elements from games like Civilization, but also offers a much more in depth combat system that happens on a grid based sunscreen similar to games like Final Fantasy Tactics or Fire Emblem. The combination of these two turn based strategy elements into one game is what the franchise is known for, and Shades of Darkness does this as good, if not better, than any other game released in the last few years. The new campaigns offer lengthy sequences mixed with narrative motivations to give context to the strategy within the game rather than it simply being a game of defeating all the opposing forces or meeting win conditions like other turn based strategy games require. The game also looks fantastic with the addition of the new faction and a focus on the darker side of the fantasy genre. ![]() All of the creatures have beautiful designs whether they be appropriately grotesque or pristine. All of these things combine to create a game like no other that looks amazing and delivers a fantastic strategy experience that can’t be found anywhere else. ![]() When Shades of Darkness is good, it’s great, but the game suffers from some difficulty problems that end up forcing you to replay large sections of the game if you haven’t planned accordingly for any upcoming difficult battles. ![]()
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